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FUNDAMENTALS OF THE JAVA PROGRAMMING
LANGUAGE, JAVA SE 6
1. Explaining Java Technology
• Describe key concepts of the Java programming language
• List the three Java technology product groups
• Summarize each of the seven stages of the product life cycle
2. Analyzing a Problem and Designing a Solution
• Analyze a problem using object-oriented analysis
• Design classes from which objects will be created
3. Developing and Testing a Java Technology Program
• Identify the four components of a class in the Java programming language
• Use the main method in a test class to run a Java technology program from the
command line
• Compile and execute a Java technology program
4. Declaring, Initializing, and Using Variables
• Identify the use the syntax for variables and define the syntax for a variable
• List the eight Java programming language primitive data types
• Declare, initialize, and use variables and constants according to Java programming
language guidelines and coding standards
• Modify variable values using operators
• Use promotion and type casting
5. Creating and Using Objects
• Declare, instantiate, and initialize object reference variables
• Compare how object reference variables are stored in relation to primitive
variables
• Use a class (the String class) included in the Java Software Developer Kit (SDK)
• Use the Java 2 Platform, Standard Edition (J2SE) class library specification to learn
about other classes in this application programming interface (API)
6. Using Operators and Decision Constructs
• Identify relational and conditional operators
• Create if and if/else constructs
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• Use the switch construct
7. Using Loop Constructs
• Create while loops
• Develop for loops
• Create do/while loops
8. Developing and Using Methods
• Describe the advantages of methods and define worker and calling methods
• Declare and invoke a method
• Compare object and static methods
• Use overloaded methods
9. Implementing Encapsulation and Constructors
• Use encapsulation to protect data
• Create constructors to initialize objects
10. Creating and Using Arrays
• Code one-dimensional arrays
• Set array values using length attribute and a loop
• Pass arguments to the main method for use in a program
• Create two-dimensional arrays
11. Implementing Inheritance
• Define and test your use of inheritance
• Explain abstraction
• Explicitly identify class libraries used in your code |